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KrsJin:
I really don't find the game all that inherently hard.
Kendrick:
I did grow up playing fighting games. Like SF2, Samurai Shodown, World Heroes and MK1-2 (mostly at Double Play Sports in Golden, as a kid, which went out of business, then at home sometimes with friends). Games have only gotten more complex and harder. KoF having tight frame-requirements is a lot tougher on us when it's running at 60 FPS. Then you have all the extra-sub-systems and meters that have been piled on over the years. Plus the arcade scene died.
So maybe some old fighting game cats like that games have gotten increasingly more complex and hard, but I'm one of those guys who's on the other side of the fence. I really want a game to be relatively easy to learn, for combos to be short and sweet. I think this encourages more players to pick up the game and gets more people able to focus on strategy and less on dropped combos and execution in general. Plus, there's more player-interaction time. Did you notice when you have these long drawn-out combos, that there isn't any player-interaction for the duraction of the combo?
I've yearned for a new fighting game to come out that is simpler and more back to basics. I don't who's decision it was to drop HDR from tournaments around here, btw haha.
Conviction775:
I've found KOF to be the easiest to get into.