Part 2 of the wildly popular TRUE TECH IS BETTER THAN YOU AND TELLS YOU WHY <!--more-->
Solution numero ni, is something guilty gear players should be familiar with, and if they aren’t, they should be ashamed. Jump Cancel (JC) Block. While not as easy as a RC block, I think the JC block to be the cooler of the two, while also giving the obvious benefit of not having to consume 50% meter to perform. Examples can be seen here @ 5:49 and here @ :59 where you can see Wuku this time anticipating or even possibly, reacting to a gold burst. If you are already in a JCable move, all you need do is to immediately jump and barrier. However if you aren’t yet in a move that is JCable, you have time to chain into a move that is; then jump and barrier. (Remember to always barrier so you don't get guard crushed @ 6:39).. This is particularly good with Jin since he has so many JCable moves. Take advantage of these techniques and up your game good sirs…
BUT WAIT, THERES MORE!!! In addition to the universal reactions, there are character specific things you can do against bursts, for example; Bang’s drive guard points and teleports can be used to eat and then punish bursts, which can be seen here @ 6:11l. Or perhaps you are playing a character with moves that have high invincibility, such as Jin’s ex mist finer. You have the option to use such moves to go through the burst and punish your opponent. Ex mist finer can be used to completely ignore the burst, enabling the second hit to punish it. Another way to say ‘fuck you’ to bursts can be supers. Bang's super in addition to his drive moves also has auto guard properties. Tager can magna tech wheel in reaction to (or possibly in anticipation of?) a burst, Ragna can bloodkain through a burst and kill them for about 8k, and Carl can do the gear super as well. There are more supers I imagine, but I leave you to figure that out for yourselves grasshoppers. As I finish telling you why you suck, I must of course mention my special gothic loli loli, Rachel! Who can wind herself backwards and drop a frog, putting her out of burst hit box but leaving the frog to electric boogaloo here @ 1:35. Even if the frog is blocked, she goes back to mixing you up and throwing pumpkins in your face. These are just a few instances named. There are many more and I am much too lazy to type them all out. So figure out the rest on your own fuckers.
Stay tuned for the next issue of TRUE TECH IS BETTER THAN YOU AND TELLS YOU WHY.
For Carl players, Carl has a LOT of options to beat bursting. Copied from Kyle's post on DL:
Carl on ground: opponent burst- HAS 50% heat, best solution is to DD cancel.
Carl in air: opponent burst- best solution is to jump cancel your normal (J.A & J,B) & IB to punish. If the current move does not jump cancel on hit/block, RC, IB, 22]D[, 2C, 236A, 2C, 8]D[...
Carl on ground: opponent burst- Does not have 50% heat, best solution is to jump cancel your normal and IB to punish. If the current move does not jump cancel on hit/block, A-vivace through.
Or you could be extra sneeky and jump cancel for recovery & gold burst their burst into a nirvana Death combo.
Nifty series. Interested to see what you talk about next.